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Slay - Game Rules

Attribution: Slay is an original game created by Sean O'Connor. These rules are based on the original Slay game. This project is a tribute/homage to the original - all intellectual property belongs to the original creator.

"Slay is a simple but addictive strategy game where you must conquer an island by building up armies and using them to capture your enemies' capitals."

Objective

Conquer the entire island by capturing all enemy territories. A player is eliminated when they lose all their territory.

Territories & Income

The island is divided into territories - groups of connected hexagons belonging to the same player.

Bankruptcy: If a territory cannot pay its units' wages at the end of a turn, all units in that territory die and become gravestones!

Units

Unit Strength Buy Cost Upkeep/Turn Notes
P Peasant 1 10 2 Can chop trees
S Spearman 2 20 6 -
K Knight 3 30 18 -
B Baron 4 40 54 Strongest unit
C Castle 2 (defense) 15 0 Cannot move, defends like spearman

Combining Units

Move a unit onto another friendly unit in the same territory to combine them:

Combat

To attack an enemy hexagon:

Defense Strength

A hexagon's defense is the highest of:

Example: An enemy peasant (str 1) next to an enemy knight (str 3) has defense 3, so you need a Baron (str 4) to attack it!

Trees

Trees are natural obstacles on the map:

Gravestones

When units die from bankruptcy (starvation), they become gravestones:

Warning: Bankruptcy is devastating - all your units become graves blocking your territory!

Strategy Tips

Turn Order

  1. Income: Each territory earns gold from its hexagons
  2. Tree growth: New trees may appear on empty hexagons
  3. Your actions: Move units, buy units, attack enemies, chop trees
  4. Wages: Pay upkeep for all units (bankruptcy check)
  5. Next player